#include "PromotionRewardsLibrary.h" bool UPromotionRewardsLibrary::HasPendingPromotionRewards(UObject* WorldContext) { return false; } bool UPromotionRewardsLibrary::ClaimPromotionRewards(UObject* WorldContext, APlayerController* PlayerController, TArray& OutRewards, bool& OutFirstPromotion) { return false; } UPromotionRewardsLibrary::UPromotionRewardsLibrary() { }