#include "ProjectileThrowerAttack.h" void UProjectileThrowerAttack::OnThrowerMontageEnded(UAnimMontage* Montage, bool bInterrupted) { } void UProjectileThrowerAttack::All_ShowThrowerAnimation_Implementation() { } UProjectileThrowerAttack::UProjectileThrowerAttack() { this->ThrowerMesh = NULL; this->ThrowerAnimInstance = NULL; this->RotateToTarget = false; }