#include "ProceduralVeinsComponent.h" void UProceduralVeinsComponent::GenerateResourceVeins_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo) { } void UProceduralVeinsComponent::GenerateResourceVeins() { } void UProceduralVeinsComponent::GenerateMissingResourceVeins_Async(AProceduralSetup*& Setup, FLatentActionInfo LatentInfo) { } void UProceduralVeinsComponent::GenerateMissingResourceVeins() { } void UProceduralVeinsComponent::GenerateDebrisVeins_Async(AProceduralSetup*& Setup, EDebrisCarvedType CarverType, FLatentActionInfo LatentInfo) { } void UProceduralVeinsComponent::GenerateDebrisVeins(EDebrisCarvedType CarverType) { } void UProceduralVeinsComponent::CountGeneratedResourcesInVeins() { } void UProceduralVeinsComponent::CountFinalGeneratedResourcesInVeins() { } void UProceduralVeinsComponent::CalculateResourceDistribution() { } UProceduralVeinsComponent::UProceduralVeinsComponent() { }