#include "PlayerTPAnimInstance.h" void UPlayerTPAnimInstance::SetOverrideFullBody(bool overrideEnabled) { } UPlayerTPAnimInstance::UPlayerTPAnimInstance() { this->RigidBodyBlend = 1.00f; this->RigidBodyOn = false; this->UpperBodyBlend = 1.00f; this->AimingValue = 0.00f; this->FullBodyAnimActive = false; this->FullBodyBlendTime = 0.10f; this->BodyTurnRecoverySpeed = 10.00f; this->BodyTurnMaxAngle = 70.00f; this->BodyTurnLerpEXP = 2.00f; this->TurnAnimationDuration = 0.80f; this->bCaveLeechBiting = false; this->CaveLeechBiteReactDelay = 1.00f; this->IsResettingBodyTurn = false; this->TurningLeft = false; this->TurningRight = false; this->TurnProgress = 0.00f; this->HasPickedUpItem = false; this->IsLyingDownNoTransition = false; this->DanceMove = 0; this->DanceSequence = NULL; this->IsDancing = false; this->PickedUpItemBlend = 0.00f; this->AttachedBodyTurnFactor = 0.50f; this->AttachedHeadTurnFactor = 0.50f; this->TP_LookUpDown = NULL; this->TP_LookUpDown_Aim = NULL; this->A_TP_LookUpDown_Aim = NULL; this->B_TP_LookUpDown_Aim = NULL; this->TP_JumpLoop = NULL; this->TP_JumpLoop_Aim = NULL; this->TP_JumpStart = NULL; this->TP_JumpStart_Aim = NULL; this->TP_Sprint = NULL; this->A_TP_Idle = NULL; this->B_TP_Idle = NULL; this->A_TP_Idle_Aim = NULL; this->B_TP_Idle_Aim = NULL; this->TP_LookForward = NULL; this->A_TP_LookForward = NULL; this->B_TP_LookForward = NULL; this->A_TP_LookForward_Aim = NULL; this->B_TP_LookForward_Aim = NULL; this->A_TP_Walk_Forward = NULL; this->B_TP_Walk_Forward = NULL; this->A_TP_Run_Forward = NULL; this->B_TP_Run_Forward = NULL; this->A_TP_Walk_Forward_Aim = NULL; this->B_TP_Walk_Forward_Aim = NULL; this->A_TP_Run_Forward_Aim = NULL; this->B_TP_Run_Forward_Aim = NULL; this->A_TP_Walk_Right = NULL; this->B_TP_Walk_Right = NULL; this->A_TP_Run_Right = NULL; this->B_TP_Run_Right = NULL; this->A_TP_Walk_Right_Aim = NULL; this->B_TP_Walk_Right_Aim = NULL; this->A_TP_Run_Right_Aim = NULL; this->B_TP_Run_Right_Aim = NULL; this->A_TP_Walk_Left = NULL; this->B_TP_Walk_Left = NULL; this->A_TP_Run_Left = NULL; this->B_TP_Run_Left = NULL; this->A_TP_Walk_Left_Aim = NULL; this->B_TP_Walk_Left_Aim = NULL; this->A_TP_Run_Left_Aim = NULL; this->B_TP_Run_Left_Aim = NULL; this->A_TP_Walk_Back = NULL; this->B_TP_Walk_Back = NULL; this->A_TP_Run_Back = NULL; this->B_TP_Run_Back = NULL; this->A_TP_Walk_Back_Aim = NULL; this->B_TP_Walk_Back_Aim = NULL; this->A_TP_Run_Back_Aim = NULL; this->B_TP_Run_Back_Aim = NULL; this->TP_Revived = NULL; this->TP_Downed = NULL; this->TP_Downed_Loop = NULL; }