#include "PlayerFPAnimInstance.h" UPlayerFPAnimInstance::UPlayerFPAnimInstance() { this->HeadBobScale = 1.00f; this->WeaponSwayRecoverySpeed = 10.00f; this->WeaponSwayAlphaRecoverySpeed = 25.00f; this->WeaponSwayMaxAngle = 10.00f; this->WeaponSwayAlpha = 1.00f; this->WeaponSwayToApply = 0.00f; this->HeadOnlyMode = false; this->FP_Idle = NULL; this->FP_Walk = NULL; this->FP_Sprint = NULL; this->FP_JumpStart = NULL; this->FP_JumpLoop = NULL; this->FP_JumpLand = NULL; this->FP_JumpLand_Aim = NULL; this->FP_Downed = NULL; }