#include "PlatformGunAnimInstance.h" void UPlatformGunAnimInstance::WeaponFired() { } UPlatformGunAnimInstance::UPlatformGunAnimInstance() { this->SpinRate = 1.00f; this->NormalSpinRate = 1.00f; this->LerpSpeed = 2.00f; this->FiredSpinRate = 10.00f; }