#include "PlanetZone.h" bool UPlanetZone::IsUnlocked(UFSDSaveGame* SaveGame) const { return false; } FGuid UPlanetZone::GetSavegameID() const { return FGuid{}; } TArray UPlanetZone::GetBiomes() const { return TArray(); } UPlanetZone::UPlanetZone() { this->MustBeUnlocked = true; }