#include "PipelineExtractorPod.h" #include "Net/UnrealNetwork.h" void APipelineExtractorPod::SetTargetRotation_Implementation(APipelineSegment* InPipelineSegment) { } void APipelineExtractorPod::OnRep_ConnectedSegment() { } void APipelineExtractorPod::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(APipelineExtractorPod, ConnectedSegment); DOREPLIFETIME(APipelineExtractorPod, TargetRotation); } APipelineExtractorPod::APipelineExtractorPod() { this->TargetRotation = 0.00f; }