#include "PathfinderSplineSegmentCollisionComponent.h" void UPathfinderSplineSegmentCollisionComponent::UpdateFromSpline(USplineComponent* SplineComponent, int32 StartIndex) { } void UPathfinderSplineSegmentCollisionComponent::Update(const FVector& SplineStart, const FVector& SplineStartTangent, const FVector& SplineEnd, const FVector& SplineEndTangent) { } void UPathfinderSplineSegmentCollisionComponent::Clear() { } UPathfinderSplineSegmentCollisionComponent::UPathfinderSplineSegmentCollisionComponent() { this->Radius = 100.00f; this->CollisionType = PFCollisionType::SolidWalkable; }