#include "PathfinderCollisionComponent.h" void UPathfinderCollisionComponent::DisablePFCollision() { } void UPathfinderCollisionComponent::ActivatePFCollision() { } UPathfinderCollisionComponent::UPathfinderCollisionComponent() { this->ActivatePFCollisionAtInit = false; this->PFColiType = PFCollisionType::SolidWalkable; }