#include "PLSTester.h" APLSTester::APLSTester() { this->PLSSeed = -1; this->MissionSeed = -1; this->GlobalSeed = -1; this->GlobalMissionIndex = 0; this->limitComplexity = NULL; this->limitDuration = NULL; this->Mutator = NULL; this->SpecialEvent = NULL; this->Biome = NULL; this->MissionTemplate = NULL; this->CustomMissionTemplate = NULL; this->OverrideDifficulty = NULL; this->SimulatePlayerCount = -1; }