#include "ObjectTemperatureComponent.h" void UObjectTemperatureComponent::TimerCallback() { } void UObjectTemperatureComponent::OnDeath(UHealthComponentBase* HealthComponent) { } UObjectTemperatureComponent::UObjectTemperatureComponent() { this->TemperatureChangeScale = 1.00f; this->BurnTemperature = 30.00f; this->DouseFireTemperature = 0.00f; this->CoolingRate = 10; this->IsHeatsourceWhenOnFire = true; this->OnFireHeatRange = 150.00f; }