#include "MusicReplicator.h" #include "Net/UnrealNetwork.h" void AMusicReplicator::OnRep_ActiveMusic() { } void AMusicReplicator::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AMusicReplicator, ActiveMusic); } AMusicReplicator::AMusicReplicator() { }