#include "MultiTextCounterAction.h" UMultiTextCounterAction* UMultiTextCounterAction::StartMultiTextCounter(UObject* InWorldContext, UTextBlock* InTotalBlock, const FText InTotalFormat, float InCountSpeed, USoundCue* InCountingSound, const TArray InEntries) { return NULL; } UMultiTextCounterAction::UMultiTextCounterAction() { this->TotalBlock = NULL; this->CountSpeed = 0.00f; this->CountingSound = NULL; this->AudioComponent = NULL; this->WorldContext = NULL; }