#include "MotionAudioController.h" UMotionAudioController::UMotionAudioController() { this->MaxValue = 0.00f; this->IncreseSpeed = 0.00f; this->DecaySpeed = 0.00f; this->DebugText = false; this->Clamp = false; this->Interp = false; this->AccelerationThreshold = 0.00f; this->SpeedThreshold = 0.00f; this->FadeInTime = 0.00f; this->FadeOutTime = 0.00f; this->AutoPlayOnSpeedThreshold = true; }