#include "ModifyDynamicStatusEffectDamageBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UModifyDynamicStatusEffectDamageBonusUpgrade::GetUpgradedValue(TSubclassOf Item, TSubclassOf upgradedItem, AFSDPlayerState* Player, EModifyStatusEffectDamageUpgrade NewUpgradeType) { return FUpgradeValues{}; } UModifyDynamicStatusEffectDamageBonusUpgrade::UModifyDynamicStatusEffectDamageBonusUpgrade() { this->upgradeType = EModifyStatusEffectDamageUpgrade::Duration; }