#include "MissionGenerationManager.h" TArray UMissionGenerationManager::GetMissions(int32 Seed) { return TArray(); } UGeneratedMission* UMissionGenerationManager::GetMissionFromSeeds(int32 GlobalSeed, int32 MissionSeed) { return NULL; } TArray UMissionGenerationManager::GetAvailableMissions() { return TArray(); } UMissionGenerationManager::UMissionGenerationManager() { this->ResetSelectedMission = false; }