#include "MicroMissileLauncher.h" void AMicroMissileLauncher::Server_SetIsCharging_Implementation(bool isCharging) { } void AMicroMissileLauncher::Server_SetChargedMissile_Implementation(bool isCharged) { } bool AMicroMissileLauncher::IsNextShotBuckShot() { return false; } int32 AMicroMissileLauncher::GetChargeCurrentFireCount() { return 0; } void AMicroMissileLauncher::All_SetChargedMissile_Implementation(bool isCharged) { } AMicroMissileLauncher::AMicroMissileLauncher() { this->ChargeTime = 2.00f; this->ChargeMaxFireCount = 9; this->BuckShotDelay = 2.00f; this->ShotDirectionHorizontalDegreeOffset = 0.00f; this->ShotDirectionVerticleDegreeOffset = 0.00f; this->FireMode = EMicroMissileLauncherFireMode::Normal; this->DisableHomingOnRelease = false; this->MaxHomingProjectiles = 0.00f; this->WPN_Fire_Empty_Mag = NULL; this->WPN_Fire_Level2 = NULL; this->WPN_Fire_Level2_Empty_Mag = NULL; this->WPN_Fire_Level3 = NULL; this->WPN_Fire_Level3_Empty_Mag = NULL; this->WPN_Mag_Feed = NULL; this->WPN_Mag_And_Barrel_Feed = NULL; this->ChargedMissileFireSound = NULL; }