#include "MeteorDefenseEvent.h" #include "Net/UnrealNetwork.h" void AMeteorDefenseEvent::SetMeteor(APlagueMeteor* NewMeteor) { } APlagueMeteor* AMeteorDefenseEvent::GetMeteor() { return NULL; } void AMeteorDefenseEvent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AMeteorDefenseEvent, meteor); } AMeteorDefenseEvent::AMeteorDefenseEvent() { this->Duration = 100.00f; this->InitialProgress = 30.00f; this->meteor = NULL; }