#include "LookingAtContentWidget.h" void ULookingAtContentWidget::UpdateCurrentTarget(float DeltaSeconds, AActor* InTargetActor, const TScriptInterface& InTargetHealthComponent) { } void ULookingAtContentWidget::RegisterWeakPointHit() { } FText ULookingAtContentWidget::GetTargetOwnerName() const { return FText::GetEmpty(); } FText ULookingAtContentWidget::GetTargetName() const { return FText::GetEmpty(); } float ULookingAtContentWidget::GetTargetHealthPct() const { return 0.0f; } ULookingAtContentWidget::ULookingAtContentWidget() : UUserWidget(FObjectInitializer::Get()) { this->bWeakPointHit = false; }