#include "LockOnWeaponUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues ULockOnWeaponUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, ELockOnWeaponUpgrades NewUpgradeType) { return FUpgradeValues{}; } ULockOnWeaponUpgrade::ULockOnWeaponUpgrade() { this->upgradeType = ELockOnWeaponUpgrades::MaxLockOnDegree; }