#include "KeepInsideWorld.h" void UKeepInsideWorld::UnregisterForKeepInsideWorld(UObject* WorldContextObject, AActor* Actor) { } void UKeepInsideWorld::RegisterForKeepInsideWorld(UObject* WorldContextObject, AActor* Actor) { } UKeepInsideWorld::UKeepInsideWorld() { this->IteratorIndex = 0; }