#include "InfectedStateComponent.h" void UInfectedStateComponent::Server_Breakout_Implementation() { } UInfectedStateComponent::UInfectedStateComponent() { this->AudioFreeOfInfection = NULL; this->InfectedPhysicalMaterial = NULL; this->DwarfFleshMaterial = NULL; this->InfectedAffliction = NULL; this->InfectedMontage = NULL; this->InfectedAndBreakingFreeMontage = NULL; this->BreakingFreeMontageDuration = 0.75f; this->HoldToBreakTime = 0.25f; }