#include "ImpactComponent.h" void UImpactComponent::SetCheckVelocity(bool aCheckVelocity) { } void UImpactComponent::SetCheckAcceleration(bool aCheckAcceleration) { } void UImpactComponent::EnableImpactCheckhing(USceneComponent* cmp) { } void UImpactComponent::DisableImpactChecking() { } UImpactComponent::UImpactComponent() { this->DebugText = false; this->TrackAcceleration = false; this->TrackVelocity = true; this->TriggerHighAccelAt = 0.00f; this->TriggerAtVelocityDifference = 2.50f; }