#include "IconGenerationCharacter.h" #include "Components/SkeletalMeshComponent.h" AIconGenerationCharacter::AIconGenerationCharacter() { this->OrigBaseMaterial = NULL; this->Mesh = CreateDefaultSubobject(TEXT("CharacterMesh0")); this->BodyMesh = CreateDefaultSubobject(TEXT("BodyMesh")); this->HairColor = NULL; this->ArmorMaterial = NULL; }