#include "HostileGuntowerModuleController.h" #include "Perception/AIPerceptionComponent.h" void AHostileGuntowerModuleController::OnPerceptionUpdated(AActor* sensedActor, FAIStimulus Stimulus) { } AHostileGuntowerModuleController::AHostileGuntowerModuleController() { this->Perception = CreateDefaultSubobject(TEXT("Perception")); }