#include "HitReactionComponent.h" void UHitReactionComponent::PlayHitReaction() { } void UHitReactionComponent::OnDamageTaken(float Amount) { } UHitReactionComponent::UHitReactionComponent() { this->FirstHitReactBlendIn = 0.10f; this->OverrideHitReactBlendIn = 0.05f; this->AllowHitReactions = true; this->SkeletalMesh = NULL; }