#include "HeightenedSenseComponent.h" void UHeightenedSenseComponent::RemoveTracker(AActor* TrackerActor) { } void UHeightenedSenseComponent::AddTracker(AActor* TrackerActor) { } UHeightenedSenseComponent::UHeightenedSenseComponent() { this->HeightenSenseAffliction = NULL; this->AlertDistance = 2000.00f; this->bAfflictionActivated = false; }