#include "HackingToolItem.h" #include "Net/UnrealNetwork.h" void AHackingToolItem::Server_HackingCompleted_Implementation(UHackingUsableComponent* InUsable, bool InHackingSuccessful) { } void AHackingToolItem::OnRep_HackingUsable() { } void AHackingToolItem::HackingCompleted(bool InHackingSuccessful) { } void AHackingToolItem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AHackingToolItem, HackingUsable); } AHackingToolItem::AHackingToolItem() { }