#include "HUDHealthBar.h" void UHUDHealthBar::SetHealthComponent(const TScriptInterface& Health, float Damage) { } float UHUDHealthBar::GetCurrentHealth() const { return 0.0f; } UHUDHealthBar::UHUDHealthBar() { this->OutlineThickness = 2; this->HealthAnimationFactor = 0.50f; this->HealthPerCell = 15.00f; this->MinHealthCells = 0; this->MaxHealthCells = 20; this->AnimatedHealth = 0.00f; this->MaxHealth = 0.00f; }