#include "GuntowerLineProjectile.h" #include "Particles/ParticleSystemComponent.h" #include "Components/SceneComponent.h" #include "DamageComponent.h" void AGuntowerLineProjectile::TurnOffParticles() { } void AGuntowerLineProjectile::Fire(const FVector& Origin, const FVector& Direction, float Distance) { } AGuntowerLineProjectile::AGuntowerLineProjectile() { this->LeftLinePoint = CreateDefaultSubobject(TEXT("LeftLinePoint")); this->RightLinePoint = CreateDefaultSubobject(TEXT("RightLinePoint")); this->DamageComponent = CreateDefaultSubobject(TEXT("DamageComponent")); this->BeamParticles = CreateDefaultSubobject(TEXT("BeamParticles")); this->PlatformDissolveRadius = 150.00f; this->PlatformDissolveSqueeze = 3.00f; this->HitParticles = NULL; this->TimeBetweenLineChecks = 0.00f; }