#include "GoogleAnalyticsWrapper.h" void UGoogleAnalyticsWrapper::StartMissionPartyInfo(AFSDGameState* GameState) { } void UGoogleAnalyticsWrapper::SetShouldUpdateSchematicInformation() { } void UGoogleAnalyticsWrapper::ResetBoscoLoadout() { } void UGoogleAnalyticsWrapper::RecordTotalTimeHit(const FString& Key, const FString& Campaign, bool Rank, int32 Time) { } void UGoogleAnalyticsWrapper::RecordOpenScreen(const FString& Key, bool Rank) { } void UGoogleAnalyticsWrapper::RecordMachineEventEnd(const FString& EventName, bool WasCompleted, float completionTime) { } void UGoogleAnalyticsWrapper::RecordKickPlayer(const FString& reason, APlayerController* KickedPlayer) { } void UGoogleAnalyticsWrapper::RecordGAUserTiming(const FString& TimingCategory, const int32 TimingValue, const FString& TimingName) { } void UGoogleAnalyticsWrapper::RecordGaTreeOfVanityClaim(int32 NodeID) { } void UGoogleAnalyticsWrapper::RecordGASeasonLevelUp() { } void UGoogleAnalyticsWrapper::RecordGAMissionTotalTimeHit(const FString& Key, const FString& Campaign, bool Rank, int32 TotalTime, int32 Progress, int32 XP, int32 Credits) { } void UGoogleAnalyticsWrapper::RecordGAMissionTimeEvent(int32 Time) { } void UGoogleAnalyticsWrapper::RecordGAEvent(const FString& EventCategory, const FString& EventAction, const FString& EventLabel, const int32 EventValue, EFSDGoogleAnalyticsProperties Property) { } void UGoogleAnalyticsWrapper::RecordGADeepDiveStageHit(const FString& Key, bool Rank, int32 StageTime, int32 TimeSinceStartOfDive, int32 TotalTime, int32 NitraLeft) { } void UGoogleAnalyticsWrapper::RecordGaChallengeReroll(int32 ChallengeIndex, USeasonChallenge* Challenge) { } void UGoogleAnalyticsWrapper::RecordExtraFailInfo(const FString& MissionName, const FString& Stage, const FString& ExtraText) { } void UGoogleAnalyticsWrapper::RecordCustomGAEvent(const FString& EventCategory, const FString& EventAction, const FString& EventLabel, const int32 EventValue, const FString& TrackingId) { } void UGoogleAnalyticsWrapper::RecordContinuousDamage(AActor* DamageCauser) { } void UGoogleAnalyticsWrapper::RecordBossFightEnd(const FString& BossName, bool WasBossKilled, int32 BossKills) { } FString UGoogleAnalyticsWrapper::ProcessCampaignName(UClass* Campaign) { return TEXT(""); } void UGoogleAnalyticsWrapper::PlayerLatejoin() { } void UGoogleAnalyticsWrapper::PlayerDropout() { } void UGoogleAnalyticsWrapper::OnPlayerLeaveBind(AFSDPlayerState* PlayerState) { } void UGoogleAnalyticsWrapper::OnPlayerJoinBind(AFSDPlayerState* PlayerState) { } void UGoogleAnalyticsWrapper::HandleMatchStarted() { } FString UGoogleAnalyticsWrapper::GetAnalyticsFText(FText Text) { return TEXT(""); } void UGoogleAnalyticsWrapper::EndMissionPartyInfo() { } UGoogleAnalyticsWrapper::UGoogleAnalyticsWrapper() { this->LastUnlockedWeapons = TEXT("None"); this->LastKnownClass = TEXT("None"); this->BoscoLoadOut = TEXT("Bosco=;"); this->WasCampaign = false; this->LastCampaignProgress = 0; this->WasLastCampaignMission = false; this->LastCampaignSize = 0; this->DiscordCommunityTrackingID = TEXT("UA-85959451-10"); this->CommunityGoalsTrackingID = TEXT("UA-85959451-12"); this->ShouldUpdateSchematicTrackingInformation = true; }