#include "GemResourceData.h" int32 UGemResourceData::GetCollectedGemsCreditValue(AFSDGameState* GameState) { return 0; } int32 UGemResourceData::GetCollectedGemsAmount(AFSDGameState* GameState) { return 0; } UGemResourceData::UGemResourceData() { this->DebrisPositioning = NULL; this->CheckIfCompletelyCoveredByTerrain = false; this->ResourceCreator = NULL; this->InfluencerRange = 450.00f; this->ImportantRadius = -1.00f; }