#include "GDKWinOptionsInSaveGame.h" FGDKWinOptionsInSaveGame::FGDKWinOptionsInSaveGame() { this->SaveGameOptionsValid = false; this->ScreenMode = 0; this->ResolutionSizeX = 0; this->ResolutionSizeY = 0; this->bUseVSync = false; this->FrameRateLimit = 0.00f; this->Sharpening = 0.00f; this->AntiAliasingType = 0; this->Gamma = 0.00f; this->OverallQuality = 0; this->ResolutionScale = 0.00f; this->TextureQuality = 0; this->ShadowQuality = 0; this->AntiAliasingQuality = 0; this->PostProcessingQuality = 0; this->EffectsQuality = 0; this->ViewDistanceQuality = 0; this->PreventLatejoinCharacterDuplication = false; this->UseDefaultAudioOutputDevice = false; }