#include "FrozenPawnImpactComponent.h" void UFrozenPawnImpactComponent::TriggerFrozenRagdoll() { } void UFrozenPawnImpactComponent::OnFrozen(bool frozen) { } void UFrozenPawnImpactComponent::OnFreezeImpact(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) { } UFrozenPawnImpactComponent::UFrozenPawnImpactComponent() { this->FrozenMaterial = NULL; this->FrozenAsset = NULL; this->FrozenDeathSound = NULL; this->FrozenDeathparticles = NULL; }