#include "FlyingEnemyDeepPathfinderCharacter.h" void AFlyingEnemyDeepPathfinderCharacter::TriggerFrozenRagdoll() { } void AFlyingEnemyDeepPathfinderCharacter::OnFreezeImpact(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) { } AFlyingEnemyDeepPathfinderCharacter::AFlyingEnemyDeepPathfinderCharacter() { this->FrozenMaterial = NULL; this->FrozenAsset = NULL; this->FrozenDeathSound = NULL; this->FrozenDeathparticles = NULL; }