#include "FSDWidgetBlueprintLibrary.h" #include "Templates/SubclassOf.h" void UFSDWidgetBlueprintLibrary::ToggleAnimationLooping(UObject* WorldContext, UWidgetAnimation* InAnimation, FWidgetAnimationSettings InSettings, bool InLoop, bool& OutPlayingChanged, bool& OutIsPlaying) { } bool UFSDWidgetBlueprintLibrary::TextSmallerThan(const FText& Text1, const FText& Text2) { return false; } bool UFSDWidgetBlueprintLibrary::TextGreaterThan(const FText& Text1, const FText& Text2) { return false; } TArray UFSDWidgetBlueprintLibrary::SortWidgetArray(const TArray& InWidgets, const UFSDWidgetBlueprintLibrary::FCompareWidgetsDelegate& InCompareFunction) { return TArray(); } void UFSDWidgetBlueprintLibrary::SimpleBox(FPaintContext& Context, FVector2D Position, FVector2D Size, FLinearColor Tint) { } FTimerHandle UFSDWidgetBlueprintLibrary::SetTimerForNextTick(UObject* WorldContext, const FTimerDynamicDelegate& TimerDelegate) { return FTimerHandle{}; } void UFSDWidgetBlueprintLibrary::SetSizeBoxSettings(USizeBox*& InSizeBox, const FSizeBoxSettings& InSettings) { } void UFSDWidgetBlueprintLibrary::SetProgressBarType(UProgressBar* InProgressBar, TEnumAsByte InType) { } void UFSDWidgetBlueprintLibrary::SetMousePosition(UObject* WorldContextObject, int32 X, int32 Y) { } void UFSDWidgetBlueprintLibrary::SetChildrenVisibility(UPanelWidget* Panel, ESlateVisibility Visibility, int32 StartIndex, TSubclassOf OptionalClassFilter) { } void UFSDWidgetBlueprintLibrary::ScrubAnimation(UObject* WorldContext, UWidgetAnimation* InAnimation, float Progress01) { } void UFSDWidgetBlueprintLibrary::ScaleTextBlockToHeight(UTextBlock* TextBlock, float TargetHeight, bool SetMinimimumWidth) { } void UFSDWidgetBlueprintLibrary::ScaleImageToHeight(UImage* Image, float TargetHeight) { } void UFSDWidgetBlueprintLibrary::PrintStrings(UObject* WorldContextObject, const TArray& InStrings, bool bPrintToScreen, bool bPrintToLog, FLinearColor TextColor, float Duration) { } FString UFSDWidgetBlueprintLibrary::MidIgnoringWhiteSpace(const FString& Source, int32 Index, int32 Count) { return TEXT(""); } FVector2D UFSDWidgetBlueprintLibrary::MeasureTextSize(const FText& Text, const FSlateFontInfo& Font) { return FVector2D{}; } FVector2D UFSDWidgetBlueprintLibrary::MeasureTextBlockSize(const UTextBlock* TextBlock) { return FVector2D{}; } void UFSDWidgetBlueprintLibrary::Line(FPaintContext& Context, FVector2D Pos1, FVector2D Pos2, FLinearColor Tint) { } FLinearColor UFSDWidgetBlueprintLibrary::LerpColors(const TArray& Colors, bool Interpolate, float Progress01) { return FLinearColor{}; } int32 UFSDWidgetBlueprintLibrary::LengthIgnoringWhitespace(const FString& Source) { return 0; } bool UFSDWidgetBlueprintLibrary::IsWindowsPlatform(UObject* WorldContextObject) { return false; } bool UFSDWidgetBlueprintLibrary::IsWhiteSpaceAt(const FString& Source, int32 Index) { return false; } bool UFSDWidgetBlueprintLibrary::IsWhiteSpace(const FString& Source) { return false; } bool UFSDWidgetBlueprintLibrary::IsHUDVisible(UObject* WorldContextObject) { return false; } FString UFSDWidgetBlueprintLibrary::IntToRomanNumeral(int32 Value) { return TEXT(""); } bool UFSDWidgetBlueprintLibrary::HasAnyVisibleChildren(UPanelWidget* Panel, int32 StartIndex, TSubclassOf OptionalClassFilter) { return false; } FString UFSDWidgetBlueprintLibrary::GetShortTimeString(int32 TotalSeconds, bool BlinkDelimiter) { return TEXT(""); } UWindowWidget* UFSDWidgetBlueprintLibrary::GetParentWindowWidget(UUserWidget* InWidget) { return NULL; } UUserWidget* UFSDWidgetBlueprintLibrary::GetParentUserWidget(UUserWidget* InWidget) { return NULL; } AFSDPlayerState* UFSDWidgetBlueprintLibrary::GetOwningFSDPlayerState(UWidget* Target) { return NULL; } FText UFSDWidgetBlueprintLibrary::GetKeyName(const FKey& Key) { return FText::GetEmpty(); } float UFSDWidgetBlueprintLibrary::GetFontMaxHeight(const FSlateFontInfo& Font) { return 0.0f; } float UFSDWidgetBlueprintLibrary::GetFontBaseline(const FSlateFontInfo& Font) { return 0.0f; } UWidget* UFSDWidgetBlueprintLibrary::GetFocusedWidget(UObject* WorldContextObject, APlayerController* Controller) { return NULL; } UUserWidget* UFSDWidgetBlueprintLibrary::GetFocusableParentUserWidget(UUserWidget* InWidget) { return NULL; } FVector2D UFSDWidgetBlueprintLibrary::GetDrawSize(FPaintContext& InContext) { return FVector2D{}; } UFSDCheatManager* UFSDWidgetBlueprintLibrary::GetCheatManager(UObject* WorldContextObject) { return NULL; } UWidget* UFSDWidgetBlueprintLibrary::FindChildWidget(UPanelWidget*& ParentWidget, TSubclassOf WidgetClass, bool SearchChildren) { return NULL; } UVerticalBox* UFSDWidgetBlueprintLibrary::CreateVerticalBox(UObject* WorldContext) { return NULL; } UTextBlock* UFSDWidgetBlueprintLibrary::CreateTextBlock(UObject* WorldContext, FText Text, FSlateFontInfo Font, TEnumAsByte Justification, FLinearColor Color, bool WrapText) { return NULL; } USpacer* UFSDWidgetBlueprintLibrary::CreateSpacer(UObject* WorldContext, FVector2D Size) { return NULL; } TArray UFSDWidgetBlueprintLibrary::CreateOrReuseChildrenWithCallbackEx(UPanelWidget* Panel, int32 Count, TSubclassOf WidgetClass, const UFSDWidgetBlueprintLibrary::FWidgetCreatedOrReusedDelegate& OnCreatedOrReused, const UFSDWidgetBlueprintLibrary::FWidgetDelegate& OnCollapsed) { return TArray(); } TArray UFSDWidgetBlueprintLibrary::CreateOrReuseChildrenWithCallback(UPanelWidget* Panel, int32 Count, TSubclassOf WidgetClass, const UFSDWidgetBlueprintLibrary::FWidgetCreatedOrReusedDelegate& OnCreatedOrReused) { return TArray(); } TArray UFSDWidgetBlueprintLibrary::CreateOrReuseChildren(UPanelWidget* Panel, int32 Count, TSubclassOf WidgetClass) { return TArray(); } UImage* UFSDWidgetBlueprintLibrary::CreateImageSized(UObject* WorldContext, UTexture2D* Texture, FLinearColor Tint, FVector2D Size) { return NULL; } UImage* UFSDWidgetBlueprintLibrary::CreateImageFromBrush(UObject* WorldContext, FSlateBrush InBrush, FLinearColor InColorAndOpacity) { return NULL; } UImage* UFSDWidgetBlueprintLibrary::CreateImage(UObject* WorldContext, UTexture2D* Texture, FLinearColor Tint, bool AutoSize) { return NULL; } UHorizontalBox* UFSDWidgetBlueprintLibrary::CreateHorizontalBox(UObject* WorldContext) { return NULL; } FText UFSDWidgetBlueprintLibrary::ClampTextLength(const FText& Text, int32 MaxLength, const FText& CutOffIndicator) { return FText::GetEmpty(); } void UFSDWidgetBlueprintLibrary::Box(FPaintContext& Context, FVector2D Position, FVector2D Size, const FSlateBrush& Brush, FLinearColor Tint) { } bool UFSDWidgetBlueprintLibrary::AreWidgetsIntersecting(const UWidget* InWidget1, const UWidget* InWidget2) { return false; } UWidget* UFSDWidgetBlueprintLibrary::AddWidgetToRow(UVerticalBox* VerticalBox, UWidget* Widget, int32 MaxWidgetsPerRow, float WidgetSpacing, float RowSpacing, UHorizontalBoxSlot*& OutSlot, UHorizontalBox*& OutRow) { return NULL; } UWidget* UFSDWidgetBlueprintLibrary::AddChildToVerticalBoxEx(UVerticalBox* VerticalBox, UWidget* Widget, TEnumAsByte HorizontalAlignment, TEnumAsByte VerticalAlignment, float Size, FMargin Padding, UVerticalBoxSlot*& OutSlot, UVerticalBox*& OutVerticalBox) { return NULL; } UWidget* UFSDWidgetBlueprintLibrary::AddChildToUniformGridEx(UUniformGridPanel* GridPanel, UWidget* Widget, TEnumAsByte HorizontalAlignment, TEnumAsByte VerticalAlignment, int32 Column, int32 Row, UUniformGridSlot*& OutSlot, UUniformGridPanel*& OutGridPanel) { return NULL; } UWidget* UFSDWidgetBlueprintLibrary::AddChildToOverlayEx(UOverlay* OverlayPanel, UWidget* Widget, TEnumAsByte HorizontalAlignment, TEnumAsByte VerticalAlignment, FMargin Padding, UOverlaySlot*& OutSlot, UOverlay*& OutOverlayPanel) { return NULL; } UWidget* UFSDWidgetBlueprintLibrary::AddChildToHorizontalBoxEx(UHorizontalBox* HorizontalBox, UWidget* Widget, TEnumAsByte HorizontalAlignment, TEnumAsByte VerticalAlignment, float Size, FMargin Padding, UHorizontalBoxSlot*& OutSlot, UHorizontalBox*& OutHorizontalBox) { return NULL; } UWidget* UFSDWidgetBlueprintLibrary::AddChildToCanvasEx(UCanvasPanel* CanvasPanel, UWidget* Widget, FAnchors Anchors, FMargin Offsets, bool AutoSize, int32 Z_Order, UCanvasPanelSlot*& OutSlot, UCanvasPanel*& OutCanvasPanel) { return NULL; } UFSDWidgetBlueprintLibrary::UFSDWidgetBlueprintLibrary() { }