#include "FSDCloudLoadSave.h" #include "FSDCloudSaveHandler.h" void UFSDCloudLoadSave::StartCloudLoadAll(UObject* WorldContextObject, int32 Index, int32 Offset) { } UFSDCloudLoadSave::UFSDCloudLoadSave() { this->CloudSaveHandler = CreateDefaultSubobject(TEXT("CloudSaveHandler")); }