#include "EyeForEyePerkComponent.h" void UEyeForEyePerkComponent::OnHit(float Damage, const FDamageData& DamageData, bool anyHealthLost) { } UEyeForEyePerkComponent::UEyeForEyePerkComponent() { this->CoolDown = 0.00f; this->LoadedSTE = NULL; }