#include "EnemyWaveManager.h" #include "Templates/SubclassOf.h" UEnemyWaveController* UEnemyWaveManager::TriggerWave(TSubclassOf waveClass) { return NULL; } void UEnemyWaveManager::TriggerEndWave(bool cancelAllWaves) { } void UEnemyWaveManager::SpawnScriptedWave() { } void UEnemyWaveManager::PushDisableScriptedWaves(UObject* Owner) { } void UEnemyWaveManager::PushDisableNormalWaves(UObject* Owner) { } void UEnemyWaveManager::PopDisableScriptedWaves(UObject* Owner) { } void UEnemyWaveManager::PopDisableNormalWaves(UObject* Owner) { } void UEnemyWaveManager::OnMatchEnded() { } void UEnemyWaveManager::OnEnemySpawned(APawn* enemy) { } bool UEnemyWaveManager::AreScriptedWavesBlocked() const { return false; } bool UEnemyWaveManager::AreNormalWavesBlocked() const { return false; } UEnemyWaveManager::UEnemyWaveManager() { this->StartDelay = 50.00f; this->spawnRadiusFromSpawnPoint = 300.00f; this->ScriptedWavesEnabled = true; this->NormalWavesEnabled = false; this->OverrideDifficultyScriptedWaveInternal = false; this->GameMode = NULL; this->SpawnManager = NULL; }