#include "EnemyShowroomController.h" void UEnemyShowroomController::PlayAttack(UAnimSequenceBase* Animation) { } UEnemyShowroomController* UEnemyShowroomController::DisplayEnemy(UObject* WorldContextObject, TSoftClassPtr EnemyPreviewActor) { return NULL; } UEnemyShowroomController::UEnemyShowroomController() { this->EnemyInstance = NULL; }