#include "EnemyPawn.h" #include "EnemyComponent.h" #include "EnemyHealthComponent.h" #include "EnemyPawnAfflictionComponent.h" #include "Net/UnrealNetwork.h" #include "PawnStatsComponent.h" void AEnemyPawn::OnRep_QueuedMontage() { } void AEnemyPawn::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AEnemyPawn, QueuedMontage); } AEnemyPawn::AEnemyPawn() { this->Health = CreateDefaultSubobject(TEXT("Health")); this->Stats = CreateDefaultSubobject(TEXT("Stats")); this->Affliction = CreateDefaultSubobject(TEXT("Affliction")); this->enemy = CreateDefaultSubobject(TEXT("enemy")); }