#include "EnemyLineOfSightComponent.h" bool UEnemyLineOfSightComponent::HasLineOfSight() const { return false; } bool UEnemyLineOfSightComponent::GetIsDetecting() const { return false; } void UEnemyLineOfSightComponent::AsyncTrace() { } UEnemyLineOfSightComponent::UEnemyLineOfSightComponent() { this->OwnerMesh = NULL; this->LoSInterval = 0.10f; this->LoSIntervalVariance = 0.10f; this->AutoSetupOwnerMesh = true; }