#include "ElectricalSMG.h" void AElectricalSMG::OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial) { } void AElectricalSMG::OnStatusEffectPushed(UHealthComponentBase* Health) { } void AElectricalSMG::All_OnAoETriggered_Implementation(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal) const { } AElectricalSMG::AElectricalSMG() { this->AoEStatusEffect = NULL; this->AoEParticle = NULL; this->AoESound = NULL; this->AoEStatusEffectChance = 0.00f; this->AoEStatusEffectRange = 250.00f; }