#include "DualMachinePistolsUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UDualMachinePistolsUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player, EDualMachinePistolsUpgrades NewUpgradeType) { return FUpgradeValues{}; } UDualMachinePistolsUpgrade::UDualMachinePistolsUpgrade() { this->upgradeType = EDualMachinePistolsUpgrades::TriggerStatusEffectOnEmptyClip; }