#include "DefenseEvent.h" #include "Net/UnrealNetwork.h" void ADefenseEvent::OnRep_Progress(float OldValue) { } void ADefenseEvent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ADefenseEvent, Progress); } ADefenseEvent::ADefenseEvent() { this->DefendDuration = 60.00f; this->DefendWidget = NULL; this->Progress = 0.00f; }