#include "DataDepositObjective.h" #include "Net/UnrealNetwork.h" void UDataDepositObjective::OnRep_Complete() { } void UDataDepositObjective::OnHackingProgressChange(float Progress) { } void UDataDepositObjective::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UDataDepositObjective, Complete); } UDataDepositObjective::UDataDepositObjective() { this->DebrisPositioning = NULL; this->Complete = false; }