#include "DamageImpulse.h" UDamageImpulse::UDamageImpulse() { this->ImpactForce = 5.00f; this->UpwardForceScale = 1.00f; this->ImpulseSource = EImpulseDirectionSource::SourceForward; this->ApplyImpulseToWholeBody = false; }