#include "DamageHitCountEffect.h" UDamageHitCountEffect::UDamageHitCountEffect() { this->DamagePerHit = 1.00f; this->DamageClass = NULL; this->DamageParticle = NULL; this->DamageSound = NULL; this->DeadBugWalkingTargetMarking = false; this->ExtraDamageForCalculatingDBW = 0.00f; this->DeadBugWalkingSTE = NULL; }