#include "DamageClass.h" UDamageClass::UDamageClass() { this->ResistanceStat = NULL; this->RagdollScale = 1.00f; this->BypassesShield = false; this->AffectedByFriendlyFire = true; this->IndicatorImage = NULL; this->DamageShout = NULL; this->DefaultDamageImpulse = NULL; }